NOW ACCEPTING EARLY BUILDS

We watch players break your game before launch.

Submit your build and we'll put it in front of fresh players, then send back a clear report on where they got confused, frustrated, or stuck — not your friends, not your Discord, not your mom.

.exe · .app · web · WebGL · itch.io builds · all supported

session.recording — playtester — live
REC ●
Game analytics dashboard with heatmap and frustration markers

/// how it works

From .zip to a clear report.

No long sales calls. No NDAs. No focus groups. Send us a build, we put it in front of fresh players, you get notes you can act on.

01

Upload your build

Drag-and-drop your .exe, .app, web build, or itch.io URL. Private by default — only your assigned playtesters see it.

⤓ glasslight_demo_v0.4.2.zip
78% · uploading…
02

Real players test it

We match your build to playtesters in your genre. Sessions are recorded with cursor, voice, and reaction notes.

player #018● rec 00:12:04
player #019● rec 00:08:41
player #020● rec 00:21:17
03

Receive actionable feedback

Heatmaps, timestamps, frustration markers, annotated clips, and a prioritized fix list — delivered as soon as testing wraps.

priority3 critical
tutorial·level 02·boss #1

/// features

Built for indie game design.

Not a generic feedback tool. Every feature is shaped for level designers, solo devs, and Steam Next Fest survivors.

Session recordings

Watch every input, every pause, every confused mouse-wiggle.

Difficulty spike detection

Flag the moments where players die, stall, or back-track far more than expected.

Level flow analysis

See the actual path players take vs. the path you designed.

Tutorial clarity testing

Find which mechanic taught itself and which one didn't.

Puzzle comprehension

Time-to-solve, hint requests, and abandonment per puzzle.

Rage quit tracking

Pinpoint the exact moment a player ALT+F4'd.

Steam demo readiness

A pre-launch checklist focused on first-impression friction in your Steam demo.

Playtester notes

Written, voice, and timestamped — synced to your build.

/// pricing

Indie pricing. No seat math.

Pay per build, not per user. Cancel anytime — we know your runway is tight.

Solo Dev
$49/ build

For one-person projects shipping a vertical slice.

  • 1 playtester session
  • 1 heatmap + frustration report
  • Target 48h turnaround
  • Web, desktop, or itch.io builds
Start solo
most chosen
Demo Launch
$149/ build

Get your demo polished before it hits the public.

  • 15 playtester sessions
  • Heatmaps for every level
  • Annotated screenshots + clips
  • Tutorial clarity score
  • Priority turnaround
Polish my demo
Next Fest Prep
$349/ campaign

Three rounds of testing leading up to your fest week.

  • 30 sessions across 3 rounds
  • Genre-matched playtesters
  • Full level flow analysis
  • Steam demo readiness score
  • Direct Discord with our team
Prep for Next Fest

/// last call

Fix confusing levels
before players leave bad reviews.

Your demo gets one shot at a first impression on Steam. Don't spend it learning what's broken.

Start Playtestingno credit card · early access
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