We watch players break your game before launch.
Submit your build and we'll put it in front of fresh players, then send back a clear report on where they got confused, frustrated, or stuck — not your friends, not your Discord, not your mom.
.exe · .app · web · WebGL · itch.io builds · all supported
/// how it works
From .zip to a clear report.
No long sales calls. No NDAs. No focus groups. Send us a build, we put it in front of fresh players, you get notes you can act on.
Upload your build
Drag-and-drop your .exe, .app, web build, or itch.io URL. Private by default — only your assigned playtesters see it.
Real players test it
We match your build to playtesters in your genre. Sessions are recorded with cursor, voice, and reaction notes.
Receive actionable feedback
Heatmaps, timestamps, frustration markers, annotated clips, and a prioritized fix list — delivered as soon as testing wraps.
/// features
Built for indie game design.
Not a generic feedback tool. Every feature is shaped for level designers, solo devs, and Steam Next Fest survivors.
Session recordings
Watch every input, every pause, every confused mouse-wiggle.
Difficulty spike detection
Flag the moments where players die, stall, or back-track far more than expected.
Level flow analysis
See the actual path players take vs. the path you designed.
Tutorial clarity testing
Find which mechanic taught itself and which one didn't.
Puzzle comprehension
Time-to-solve, hint requests, and abandonment per puzzle.
Rage quit tracking
Pinpoint the exact moment a player ALT+F4'd.
Steam demo readiness
A pre-launch checklist focused on first-impression friction in your Steam demo.
Playtester notes
Written, voice, and timestamped — synced to your build.
/// pricing
Indie pricing. No seat math.
Pay per build, not per user. Cancel anytime — we know your runway is tight.
For one-person projects shipping a vertical slice.
- 1 playtester session
- 1 heatmap + frustration report
- Target 48h turnaround
- Web, desktop, or itch.io builds
Get your demo polished before it hits the public.
- 15 playtester sessions
- Heatmaps for every level
- Annotated screenshots + clips
- Tutorial clarity score
- Priority turnaround
Three rounds of testing leading up to your fest week.
- 30 sessions across 3 rounds
- Genre-matched playtesters
- Full level flow analysis
- Steam demo readiness score
- Direct Discord with our team
/// last call
Fix
confusing levels
before players leave bad
reviews.
Your demo gets one shot at a first impression on Steam. Don't spend it learning what's broken.